Art

Bikini City

3D animation · character study · non-commercial student work

Bikini City, a 3D animation about phone addiction
Placeholder — stills from the animation will replace this image.

Bikini City is a humorous 3D animation I made using replicas of three cartoon characters, built to put a spotlight on the social trend of phone addiction in a way a poster could not manage.

It started with one character rather than with the subject. In the cartoon, the prickly, fussy neighbour turns out — if you are paying attention — to love playing the clarinet and painting his own portrait. I found a great deal of myself in that, and I planned replicas of him and his friend on the strength of it. The finished work is not only about him; it is about every introverted person who loves art.

The dopamine loop

The subject arrived once the models existed. A great many students and office workers are trapped in the vicious circle of dopamine addiction, and most of them do not realise they are in it. That loop is genuinely dangerous: it drives phone use further up, it can tip into mental disorder, and it produces nomophobia — the fear or anxiety of having no working phone nearby.

I turned that over for a long time and arrived at a solution I liked. I built 3D models of the characters to call innocence and delight back up, and combined them with animation that is genuinely fun to watch.

Why comedy, and why these three

Because a work that scolds people about their phones gets watched on a phone and changes nothing. Nostalgia has a way in that argument does not. Put three characters an audience already loves into the situation the audience is actually in, and they will laugh first and recognise themselves second — which is the only order in which recognition ever lands.

So the project is more than an animation. It is a sincere attempt to remind people of humour, of nostalgia, and of lightness, and to suggest that those three things are not trivial — they are what is missing.

A note on rights: this is a non-commercial student study. The characters it references remain the property of their rights holders, and the piece exists as coursework and portfolio material, not as a product.

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